gurumili.blogg.se

Battleheart legacy haste ring two
Battleheart legacy haste ring two













battleheart legacy haste ring two

Use teleport to dodge dmg/spells and use blood magic and arrow barrage to 1 hit summons. The basic plan here is to power up aimed shoot to max with 100% crit dealing 2200-2500dmg (with yggdrasill bow) and then with premeditate preform the same aimed shot again starting a boss battle with around 4500dmg delt. Passive skill: Archer, Death Wish, Leathal, Lasting Affliction, Grit, Spell EaterĪctive Boss setup - Aimed, Arrow Barrage, Premeditate, Blood magic, Power Infusion, Aura of Light, Teleport and Thundering Weapon. Witch hunter mixes - Ranger, Ninja, Barbarian, Knight, Battle Nage,Wizard, Witch and Bard The witch hunter can deal heavy dmg in a short time, bringing down shard bosses to 50% HP before they really can responed or cleaning out most rooms before mobs can reach you (without legend items). Hello it is my futur Mage level 500 Oma Godġ- Grit Increase weapon damage by 50% of your endurance and reduces the duration of Negative effet statut 50% (Knigth)ģ- Arcane potency increase critical dammage spell by 50% (Battle mage)Ĥ- Elementalist increase your fire, frost and lingthing dammage by 10% (Wizard)ĥ- Will magic increase critical strike chance witch all spell by 10% (Wizard)Ħ- Élémental Warding Reduce all fire, frost and lingthing dammage taken by 25% (Battle mage)Ĭleary theirs alot of strong combos for Battleheart, and well with NG it gets alittle crazy, so this is a none-NG build where you actually haft to consider your stats.

battleheart legacy haste ring two

I would also like to add that I'm probably going to finish up on the rest of the classes over the following playthrough - Bard first (for Quick Study and Generalist namely) then into, like, Necro Witch Paladin Knight Battlemage Wizard There is also, of course, an alternative for fist weapons, being Colossal Weapons (p) and then paired with either the Rogue's Lethal Edge (p) or the Barbarian's Slaughter (p) depending on if you're using a 2H-sword axe.Ī couple of things that could also improve the build would be the Paladin's Word of Retribution (p), perhaps the Necromancer's Mass Hysteria, possibly the Witch's Toxic Affinity (p) or the Wizard's Student of the Mind (p) The Barbarian has a few things, namely Last Stand, but a couple of passives that are also nice include Death Wish (p) and Adrenaline Rush (p).

battleheart legacy haste ring two

Also, with essentially the same skillpoints allocation, you can unlock a lot of things from the Rogue and Ranger classes, opening up for things such as the Rogue's Twist the Blade (p) or Coup de Grace (p) - well partnered with things such as the Monk's Concussion (p) for the earlier game - and then the almost necessary Ranger's Mortal Wounds (p) Unfortunately, a lot of the Ninja skills are unusable as a pugilist, but Impending Doom (p) is very nice to have, and Smoke Bomb really pulls the build together.

#Battleheart legacy haste ring two for free

Punishment (p) and Flame Weapon give 20% bonus CRIT for free with fists, while Mana Strike gives AoE, like 1000 Palms but the problem with it is that it deals 7x damage divided by everyone in front of you, while Flame Strike deals a flat amount of damage to everyone around you, which is why it pairs so incredibly nicely with Aura of Light, which gives 25% lifesteal, so even if you find yourself in a 1v1 with a Green Ogre after wave 30 in the Arena, it's certainly far from the end of the world, when you only have a gross DODGE of like 10%, plus with all the brown goblins spawned you'll be dishing out gross damage and healing a degenerate amount while also taking minimal damage too

battleheart legacy haste ring two

The Monk, I feel, offers a lot more with the passives than the actives, with Thundering Blows (p), Evasion (p) and Counterstrike (p) - as I have tested this build out by changing to using a Colossal Weapon and swapping out the 3 actives and it definitely is still strong With skills such as 1000 Palms and Wind Walk for some nice AoE plus single-target flex, and then Karma Kick for a little mobility. The Monk has some really solid AoE and good DEX devotion for a dodge build while still grabbing a good few points in SKL for some nice CRIT to help spec into the Barbarian and Ninja. I've come back to the game after many years, and honestly I've been really jamming with Monk/ Ninja/ Barbarian with Flame Weapon x Mana Strike from Battlemage and Aura of Light x Punishment (p) from Paladin - which I've been using from level 8 and am still using now, at level 37.















Battleheart legacy haste ring two